Age of Empires 3 Giant Floating Baby Head Age of Empires Fire Age

Areaattack icon aoe2de.png
Areaofeffect prev.png

The Surface area of Effect, oftentimes abbreviated to AoE, is a gameplay element featured in the Age of Empires series. It describes attacks that tin affect multiple targets within a specified area. It is also known every bit Smash Damage.

Area of issue damage, though similar, is not the exact same matter as trample damage, as surface area of upshot refers to omnidirectional damage that affects units and buildings nearby. Trample impairment does total damage to a target while doing lessened damage to adjacent targets.

Contents

  • 1 Overview
    • i.1 Take chances
    • one.2 Bruise damage
    • 1.3 Splash impairment
    • 1.4 Siege damage
  • 2 Blast Damage in Historic period of Empires II
    • 2.1 Units affected
    • 2.2 Corporeality of Smash Set on
    • 2.3 Friendly fire
    • 2.iv Common implications
    • 2.v Unique implications
  • iii Listing of abilities and units
    • 3.ane Age of Empires
    • 3.2 Age of Empires II
    • 3.3 Age of Mythology
    • 3.4 Age of Empires Three
  • four Gallery
    • 4.i Videos
  • v See also

Overview [ ]

The surface area of result determines the size of area and corporeality of damage an set on will inflict. Units that deal attacks with an area of result aspect tin damage multiple units, especially massed groups of targets. The expanse of outcome besides affects trees, damaging or destroying them.

Take chances [ ]

In Age of Empires and in Historic period of Empires II, area of effect attacks can also impairment the thespian'southward own centrolineal units, especially melee units engaged in combat with enemy units being subjected to siege set on.

Trample damage [ ]

Main article: Bruise damage

Specific heavy cavalry units tin deal AoE damage that only affects enemy units.

In Age of Empires Iii, some hand cavalry units (such every bit the Cuirassier) and the Howdah have an Expanse of Effect to their melee attack.

Moreover, all mitt cavalry can enter Trample fashion to gain an AoE.

Splash damage [ ]

Typically, splash damage is a type of damage that bounces from the primary target target on the adjacent or nearby opponents, almost always dealing significantly lower damage to the latter. In Age of Empires II, the concept of splash damage was introduced with Cataphract's and War Elephant's trample impairment. Withal, as infantry and siege units have no trampling adequacy, it may be more than appropriate to distinguish it from cavalry's splash damage, too considering the game never uses the term trample damage in regard to the following units.

  • Slavic infantry with Druzhina
  • Capped Ram (radius of ane.5), Siege Ram (radius of ii)

Siege damage [ ]

Sure siege weapons deal AoE damage on both state gainsay units and buildings. While a number impairment their own units, some do not. In Historic period of Empires III, siege damage typically refers to impairment inflicted by units on buildings.

Blast Damage in Historic period of Empires 2 [ ]

All units have a property "Blast Attack Level" which defines how this boom attack works. It tin can exist classified in 2 dissimilar ways, defined below:

Units affected [ ]

  • 0 - damages resources too
  • one - amercement trees also - unique for Onagers, Siege Onagers, Trebuchets, and Ballista Elephants
  • 2 - amercement nearby units
  • 3 - damages just targeted units

Amount of Smash Attack [ ]

  • 0 - 100% effect - default value for non-infantry units (except ranged infantry)
  • 4 - pure 5 impairment - default value for non-ranged infantry units; Cataphracts also have this property
  • eight - 50% effect - unique to State of war Elephants
  • 16 - 25% effect - unique to Boxing Elephants
  • 32 - 33.33% result - unique to Spotter Cavalry line
  • 64 - tapering effect - unique to Sabotage Raft line and Flaming Camels (Mangonels and Bombard Cannons show the aforementioned behavior, which is hardcoded for them; 64 works merely for melee units)

The last result is the sum of the units afflicted and amount of smash attack. For instance, the War Elephant is supposed to set on nearby units (without damaging trees) and have 50% upshot, so it gets the blast attack level of ii + viii = 10.

All units have their boom assail level set. Unique technologies merely change the blast radius. A Cataphract in its natural land possesses the ability to exercise five pure damage, but information technology does non have any blast radius. Researching Logistica twice (hypothetically), would brand it exercise 5 damage in a 1 tile radius, not 10 damage in a 0.5 tile radius. Rams also possess the ability to clear out buildings, even if it does not seem to be happening in a normal Battering Ram. This can be verified by Battering Rams with Torsion Engines.

Friendly fire [ ]

Certain units when attacking damage friendly units and enemy units akin, similar Mangonels, Bombard Cannons, Turtle Ships, and Warwolf Trebuchets. The rule is that the unit has range () as well as some smash radius to enable friendly fire. In older versions of the game, Druzhina affected ranged infantry units like Throwing Axemen and Kamayuks past increasing their blast radius, making giving them friendly fire, which was unintended. To avoid this, these units are given blast attack level of iii and Druzhina is modified to not affect them.

Common implications [ ]

Siege Rams when attacking buildings practice not attack nearby cavalry units, even with their 4 melee assault. Nearby buildings are affected. Moreover, a Siege Ram does not affect nearby cavalry units even when attacking one of them.

Elephants when attacking buildings affect nearby units, but not vice versa; that is, elephants, when attacking units, won't touch on nearby buildings.

Unique implications [ ]

Villagers have blast attack level 0 so that they can "attack" resource piles to collect resources.

If a unit has a smash attack level of 3, blast radius and the amount of blast attack does not mean anything. Jarls, archer units and ranged infantry units are given blast attack level 3 to completely avoid the possibility of friendly fire in the Scenario Editor. Mamelukes, however, however possess friendly burn down abilities.

List of abilities and units [ ]

Marked with a * are units that cause friendly fire.

Age of Empires [ ]

  • Stone Thrower* - Catapult* - Heavy Catapult*
  • Catapult Trireme* - Juggernaught*

Age of Empires II [ ]

Historic period of Mythology [ ]

  • Units targeting a gate spread AoE damage across the gate and nearby walls
  • Titans
  • Various god powers - Lightning Storm, Earthquake, Shooting star, Tornado, Wood Fire, Shockwave, Implode, Uproot, Avalanche, Great Overflowing, and Geyser
  • The special attacks of Chimeras, Fire Giants, Azure Dragons, and Dragon Turtles
  • Battle Boars, War Turtles, and Heka Gigantes' special attacks that knock multiple units away
  • Phoenix, Fire Giant, Nidhogg, and Vermilion Bird regular attacks
  • Lampades, Scarabs, Carcinos, and Terra cotta Warriors deal AoE damage on death. In contrast, Qilin AoE heals centrolineal units on expiry.
  • Shennong'south Sitting Tigers and Burn down Lances deal AoE damage

Age of Empires III [ ]

Aoe3 icon area.png

  • Artillery units in Age of Empires Three and its expansions. They do not bargain damage to friendly units and typically accept an AoE range of one to 4.
  • Cuirassier
  • Spahi
  • Lakota War Primary and Tashunke Prowler in The The WarChiefs
  • Flamethrower and Iron Flail in The Asian Dynasties
  • Heavy melee infantry:
    • Doppelsoldner
    • Maceman
    • Samurai
    • Skull Knight
    • Aztec War Chief with the "Smoking Mirror" Habitation City Card
    • Inca State of war Chief with the "Son of Inti" Home Metropolis Carte du jour
    • Landsknecht with the "Oberhau" charged attack

Gallery [ ]

Videos [ ]

Encounter too [ ]

  • Trample impairment

herringstilad56.blogspot.com

Source: https://ageofempires.fandom.com/wiki/Area_of_Effect

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